AI Insights · Timothy · October 2024
Top 5 Co-op Games on iOS in Slovenia Q3 2024
Discover how the top 5 co-op games performed on iOS in Slovenia during Q3 2024, with insights into their downloads, revenue, and user engagement trends.
In the third quarter of 2024, the top co-op games on the iOS platform in Slovenia showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here, we delve into the key metrics for each of these popular games.
Brawl Stars from Supercell started the quarter with revenue peaking at approximately $2.1K in early July, followed by a general decline, ending September with around $1.7K. Downloads fluctuated slightly, with a peak of 664K at the beginning of the quarter and closing at 479K. Weekly active users saw a gradual decline from 23K to 19K by the end of September.
PUBG MOBILE by Tencent Mobile International Limited experienced a revenue spike to $1.5K mid-July, but it tapered off to about $503 by the end of September. Downloads showed a moderate increase, peaking at 313K in early September, while weekly active users peaked at 3.6K during the same period, slightly dropping to 3.1K by the end of the quarter.
Roblox from Roblox Corporation had a steady revenue climb, reaching a high of $993 in mid-August before decreasing to $502 by late September. The game saw a consistent download rate, maintaining around 500K to 700K weekly, with a slight decline towards the quarter’s end. Active users initially rose to nearly 15K in early August but gradually decreased to about 12.7K.
Whiteout Survival by Century Games Pte. Ltd. showed varied revenue, peaking at $907 in mid-August and ending September at $671. Downloads increased, reaching 486K in late September, and weekly active users grew steadily, starting at 1.4K and peaking at 2K by the end of the quarter.
Call of Duty®: Mobile from Activision Publishing, Inc. saw fluctuating revenue, with a high of $548 in early August, eventually settling at around $252 by the end of September. Downloads peaked at 218K in July and stabilized at approximately 169K. The active user base remained relatively stable, averaging around 2.5K throughout the quarter.
These insights are derived from Sensor Tower's comprehensive data, providing a snapshot of the dynamic landscape of co-op gaming in Slovenia. For more detailed analytics and trends, visit Sensor Tower.